101 Ways to Win at Scrabble: Top tips for Scrabble success

101 Ways to Win at Scrabble: Top tips for Scrabble success
О книге

Inside this little book one of Britain’s top Scrabble players reveals his top tips for all day, everyday Scrabble success.We all want to get one over on our friends and family on the Scrabble board. Most of us manage to win now and again but if you’re looking for a permanent performance boost, then this book is for you. Barry Grossman offers us some of his top tips for remembering high-scoring and unusual words along with those crafty tactics which will make all the difference.Beautifully produced, Collins Little Book of 101 Ways to Win at Scrabble™ is a treasure in itself and makes a perfect gift for all word enthusiasts and aspiring Scrabble players the world over.Collins Little Book of 101 Ways to Win at Scrabble™ is endorsed by Mattel.SCRABBLE™ is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc.© 2015 Mattel, Inc. All Rights ReservedBarry Grossman is one of the UK's best Scrabble players and a committee member of the Association of British Scrabble Players. He has also appeared on and won Countdown. Barry has written Collins Scrabble: Play to win! and contributed to Collins Scrabble A-Z.

Автор

Читать 101 Ways to Win at Scrabble: Top tips for Scrabble success онлайн беплатно


Шрифт
Интервал


Copyright

HarperCollins Publishers

Westerhill Road

Bishopbriggs

Glasgow

G64 2QT

First Edition 2013

Second Edition 2017

© HarperCollins Publishers 2017

eBook Edition © June 2017 ISBN 9780008104344

Version: 2017-06-23

Collins® is a registered trademark of HarperCollins Publishers Limited

Scrabble® is a registered trademark of J.W Spear & Sons Ltd, a subsidiary of Mattel, Inc. © 2017 Mattel, Inc.

All rights reserved.

A catalogue record for this book is available from the British Library

Author: Barry Grossman

All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereafter invented, without the express written permission of HarperCollins.

HarperCollins does not warrant that www.collins.co.uk or any other website mentioned in this title will be provided uninterrupted, that any website will be error free, that defects will be corrected, or that the website or the server that makes it available are free of viruses or bugs. For full terms and conditions please refer to the site terms provided on the website.

Contents

Cover

Title Page

37. The G

38. Nuthin’ but a G Thang

39. G8 Summit

40. Retains is a STARNIE

41. Teasing Anagrams

42. The Angriest Words

43. K-Obsessed Kiwis

44. The H

45. H-H-High Score

46. Noun(s)

47. Verbs

48. Don’t Push a Verb too Far

49. Tricky Adjectives

50. The I

51. Is on the Prize

52. Captain Hook

53. Compound your Chances

54. Those Incorrigible Aussies

55. Double Trouble

56. Joy with J

57. Wonders of India

58. The Blank

59. Don’t Forget Mnemonics

60. Remember Retold

61. Watch Where you Put Those Tiles

62. The K

63. Out of Africa

64. Opening and Closing Time

65. Premium Squares

66. Benjamins

67. Anagrams

68. Which Anagrams are the Most Useful?

69. How Do You Spell That?

70. Calm Canadians

71. Spoilt for Choice

72. The L

73. The M

74. Bonuses with M

75. You Don’t Get Two Goes in a Row

76. Keep on the Right Track

77. The N

78. Challenge!

79. The O

80. The P

81. Sneak Preview

82. The Q

83. The R

84. Match an Opening with an Opening

85. Words Can Begin and End with Anything

86. The S

87. Time for T

88. Play to the Board

89. Edge the Endgame

90. How Many can Play?

91. The U

92. The V

93. The W

94. (Im)proper Nouns

95. Serious Hooking

96. The X Factor

97. A Word to the Ys

98. Y is that a Word?

99. Last but not Least – The Z

100. More Than Just a Name

101. The Strangest Words

The 124 two-letter words playable in Scrabble are …

The three-letter words playable in Scrabble are …

Further Resources

What’s this about Clubs?

And what about Tournaments?

Index

Acknowledgements

About the Author

About the Publisher

It’s played by millions worldwide. Half of the households in Britain have a set. It’s the board game of choice everywhere from Buckingham Palace to prisons.

But are you getting the most fun you can out of Scrabble? Do you run out of inspiration, find you always have awkward racks, or just keep losing?

This book gives you 101 tips to improve your play and help you enjoy the game. There are useful words (along with helpful definitions for the unusual ones), cunning tactics, and a handy tip for each letter. A two-letter word with a Q, a six-letter word composed entirely of vowels, and the crucial difference between MELINITE and GMELINITE – they’re all part of 101 Ways to Win at Scrabble.

After the 101 tips, you will find a list of the vital two-letter and three-letter words that make the game so much easier by allowing you to fit other words in. There’s also information on Scrabble resources, clubs, and tournaments to allow you to take your game further. So whether you want to play like a champion, or just avoid getting stuck with three Is and two As, 101 Ways to Win at Scrabble is your key to Scrabble enjoyment and success.

One comment you may often find yourself making in Scrabble as you stare at your rack or play a really low-scoring move is “I just can’t do anything”.

This is the wrong way to think. You can always do something. You may not necessarily have a great-scoring move on that shot, but you can do something to improve your rack and give yourself a better chance next time.



Вам будет интересно