Cartooning

Cartooning
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This practical step-by-step guide provides an ideal introduction to the exciting and fun world of cartooning, covering a wide range of cartoons, caricatures, comic strips and manga.Would you like to draw cartoons like those you see in comic books, on TV, or on the big screen? Ever wondered how to draw caricatures of your friends or famous people? Do you want to know how to draw manga-style characters? Collins need to know? Cartooning is the one-stop guide to all the practical skills and insider tips you need to become a successful cartoonist – and have lots of fun in the process.Contents include:Introduction1 The history of cartoons2 Loosening up3 Materials4 Drawing cartoons5 Bringing cartoons to life6 Cartoon humour7 Caricatures8 Comic strips9 Manga10 Putting your cartoons to workGlossaryNeed to know more?IndexWhether you’re a complete beginner to drawing or are already a keen cartoonist, this handy and accessible guide will have you creating your own cartoon world in no time. All you need to make a start is a pen, some paper – and of course your sense of humour!

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cartooning

John Byrne


Who doesn’t enjoy cartoons, whether it is the sharp, satirical wit of daily political cartoons or the warm and familiar humour of your favourite comic strip character? Or perhaps your preference is death-defying adventure in the company of a superhero or manga warrior.

Whatever your own cartoon likes and dislikes, it is extremely unlikely that you would be reading this introduction if you were not one of the many people who enjoy cartoons and have also thought at some point: ‘I wish I could do that’. You may even have already started cartooning and are now hoping to polish your skills to a more professional level.

The good news is that everyone can ‘do that’, whether their goal is simply to draw cartoons for fun, or to work one day in what is a fast growing, diverse industry. In this book, you will learn the basic drawing techniques on which all cartoonists build their pictures, regardless of whether the end result is a funny animal or a fearsome super villain. You will be introduced to different styles, ranging from manga to caricature, and you will also learn to produce jokes and stories for your newly created characters to act out.

This book features work by several cartoonists with different styles. The key to making the book work for you is to try all the techniques and ideas, step by step, in whatever style is comfortable. Some of the ideas will work better than others, depending on your likes and dislikes and where you are currently at – don’t worry if you’ve never drawn before. The more ideas you try, the more fun you’ll have – and having fun is the best way to ensure your readers will, too.

Everything you need to know to be able to draw cartoons is contained in these pages, and if you’ve got something to draw with, something to draw on and your sense of humour and adventure, you already have everything you need to take advantage of it.



Although the term ‘cartoon’ as we know it is relatively recent, the idea of using simple pictures to make a point, a joke or tell a story is very ancient indeed. Thus the Ancient Greeks often used pictures which told stories to decorate their vases, while many people consider the hieroglyphics used by the Ancient Egyptians to be the first comic strips, complete with speech balloons.

The popularity of cartoons

Portrait art and sculpture was often used to celebrate and flatter important people in the days before photography, and cartoonists quickly discovered that they could get away with insulting people in humorous and exaggerated drawings in a way that was not possible in other forms of art, so caricature became very popular.

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As originally used, the word ‘cartoon’, which comes from the Italian word cartone, didn’t mean ‘funny drawings’ at all. A cartone was a full size drawing done as a first step to producing a painting or a tapestry. Original ‘cartoons’ by artists such as Leonardo Da Vinci and Raphael are very valuable – but not very amusing at all.

Humour and storytelling

Developments in printing technology really brought cartoons and comics into the limelight. Satirical magazines like Punch in England and The New Yorker in the United States made stars of their top cartoonists, and popularized the single panel ‘gag’ cartoon. When newspapers began to offer whole sections of cartoons and comic strips to their readers, and they discovered that it was often the ‘funnies’ to which even the grown up readers turned first, it was only a matter of time before cheap ‘comic books’ began to be sold as products in their own right.

Although cartoons and comics are often associated with humour, they can just as easily be used to make important political points or to tell dramatic stories – in fact, television and movie directors are often encouraged to study comic strips to learn how to tell gripping stories in pictures.

Comic books initially featured reprints of popular newspaper comics but eventually they began to focus on creating their own stories and long-running characters. In England, comics such as The Beano and The Dandy came out weekly and featured several different characters in each issue, whereas in the United States the preference was for monthly comic books with popular characters like Superman and Batman, and later Spiderman and The Fantastic Four having their own individual comic books.

It wasn’t long before television and cinema picked up on the appeal of comics, and there have been many successful animated and live action TV shows and even blockbuster movies based on popular comic strip characters.

Cartoons and comics have always been just as popular in the rest of the world as they are in Great Britain and the United States. European countries like France and Belgium have their own cartoon ‘superstars’, such as Asterix and Tintin, while in Latin America, India and Africa, comic books are widely used not just for entertainment but also for a broad range of educational purposes. Increased global communication also means that there is a lot more crossing over of cartoon styles from artist to artist as well as from country to country.



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