Drowned Wednesday

Drowned Wednesday
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On the third day, there were PIRATES! Arthur Penhaligon finds himself on an adventure that will pit him against pirates, storms, explosions and a vast beast that eats everything it encounters. Will our unwitting hero be able to find the third part of the Will and claim the Third Key?No rest for poor Arthur Penhaligon. As Grim Tuesday ends, he discovers a square of stiff cardboard under his pillow, gilt-edged and inscribed with the following words:LADY WEDNESDAYTrustee of the Architect and Duchess of the Border Seahas great pleasure in invitingARTHUR PENHALIGONto a Particular Luncheonof Seventeen RemovesTransport has been arrangedRSVP not required…It’s an invitation he cannot refuse. From hospital room to the high seas, Arthur finds himself on an adventure that will pit him against pirates, storms, explosions of Nothing-laced gunpowder, and a vast beast that eats everything it encounters. Through it all, he is drawn deeper into the central mystery of the House. Arthur must find the third part of the Will and claim the Third Key – not just for himself, but for the millions (if not trillions) who will suffer if he doesn't.The first step? Surviving life aboard ship on the Border Sea…

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DROWNED

WEDNESDAY




To Anna, Thomas and Edward, and toall my friends and family.


A three-masted square-rigger with iridescent green sails that shone by day or night, the Flying Mantis was a fast and lucky ship. She sailed the Border Sea of the House, which meant she could also sail any ocean, sea, lake, river or other navigable stretch of liquid on any of the millions of worlds of the Secondary Realms.

On this voyage, the Flying Mantis was cleaving through the deep blue waters of the Border Sea, heading for Port Wednesday. Her holds were stuffed with goods bought beyond the House and illnesses salvaged from the Border Sea’s grasping waters. There were valuables under her hatches: tea and wine and coffee and spices, treats for the Denizens of the House. But her strongroom held the real treasure: coughs and sniffles and ugly rashes and strange stuttering diseases, all fixed into pills, snuff or whalebone charms.

With such rich cargo, the crew was nervous and the lookouts red-eyed and anxious. The Border Sea was no longer safe, not since the unfortunate transformation of Lady Wednesday several thousand years before and the consequent flooding of the Sea’s old shore. Wednesday’s Noon and Dusk had been missing ever since, along with many of Wednesday’s other servants, who used to police the Border Sea.

Now the waters swarmed with unlicensed salvagers and traders, some of whom would happily turn to a bit of casual piracy. To make matters worse, there were full-time pirates around as well. Human ones, who had somehow got through the Line of Storms and into the Border Sea from some earthly ocean.

These pirates were still mortal (unlike the Denizens) but they had managed to learn some House sorcery and were foolish enough to dabble in the use of Nothing. This made them dangerous, and if they had the numbers, their human ferocity and reckless use of Nothing-fuelled magic would usually defeat their more cautious Denizen foes.

The Flying Mantis had lookouts in the fighting tops of each of its three masts, one in the forepeak, and several on the quarterdeck. It was their task to watch for pirates, strange weather and the worst of all things—the emergence of Drowned Wednesday, as Lady Wednesday was now known.

Most of the ships that now sailed the Border Sea had incompetent lookouts and inferior crews. After the Deluge, when the Border Sea swept over nine-tenths of Wednesday’s shore-based wharves, warehouses, counting rooms and offices, more than a thousand of the higher rooms had been rapidly converted into ships. All these ships were crewed by former stevedores, clerks, rackers, counters, tally-hands, sweepers and managers. Though they’d had several thousand years of practice, these Denizens were still poor sailors.

But not the crew of the Flying Mantis. She was one of Wednesday’s original forty-nine ships, commissioned and built to the Architect’s design. Her crew members were nautical Denizens, themselves made expressly to sail the Border Sea and beyond. Her Captain was none other than Heraclius Swell, 15,287th in precedence within the House.

So when the mizzentop lookout shouted, “Something big … err … not that big … closing off the port bow … underwater!” both Captain and crew reacted as well-trained professionals of long experience.

“All hands!” roared the mate who had the watch. “Beat to quarters!”

His cry was taken up by the lookouts and the sailors on deck, followed only seconds later by the sharp rattle of a drum as the ship’s boy abandoned his boot polish and the Captain’s boots to take up his sticks.

Denizens burst out from below decks. Some leapt to the rigging to climb aloft, ready to work the sails. Some stood by the armoury to receive their crossbows and cutlasses. Others raced to load and run out the guns, though the Flying Mantis only had eight working cannons of its usual complement of sixteen. Guns and gunpowder that worked in the House were very hard to come by, and always contained dangerous specks of Nothing. Since the toppling of Grim Tuesday fourteen months before, powder was in very short supply. Some said it was no longer being made, and some said it was being stockpiled for war by the mysterious Lord Arthur, who now ruled both the Lower House and the Far Reaches.

Captain Swell climbed on to the quarterdeck as the cannons rumbled out on the main deck, their red wooden wheels squealing in complaint. He was a very tall Denizen, even in stockinged feet, who always wore the full dress coat of an admiral from a small country on a small world in a remote corner of the Secondary Realms. It was turquoise blue, nipped in very tightly at the waist, and had enormous quantities of gold braid on the shoulders and cuffs. Consequently Captain Swell shone even more brightly than the green sails of his ship.



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