The world is saturated in magic.
Its influence is felt in every stratum of human culture. It acts as technology, currency, and as an instrument of control. Its possession and quality denotes social status. It can manifest in many ways, including sham life-forms, universally referred to as glamours.
The magical system is the legacy of a long-vanished race known as the Founders. Their era, the Dreamtime, flourished before the dawn of history. But why it came to an end is a mystery.
Rival empires Rintarah and Gath Tampoor, equally matched in arms and sorcery, now dominate most of the globe. The island state of Bhealfa sits between them like an egg in a vice. A colony of both empires at various times, it currently bears the shackles of Gath Tampoor.
Bhealfaâs sovereign is Prince Melyobar, a puppet ruler obsessed by death, which he sees as an animate being. In order to outrun his fate, Melyobar has created at vast expense a magically impelled travelling court; a floating palace that is literally never still. The thousands of camp followers it attracts effectively makes the court a nomadic city.
The brutality of the empires has bred an opposition movement, active within Gath Tampoor and Rintarah themselves, and their many dependencies. At the heart of this opposition is the armed Resistance.
The paladin clans are principal enforcers of the empiresâ oppression. Mercenaries in all but name, the clansâ self-seeking precepts allow them to serve both sides. They are as wealthy and powerful as any imperial institution bar the governments.
Reeth Caldasonâs hatred of paladins is legendary. A notorious outlaw in the eyes of the authorities, Reeth is a Qalochian. The Qalochians, a warrior race indigenous to Bhealfa, are scattered and nearing extinction. They have suffered betrayal, massacres and discrimination. Caldason himself was one of only a handful to survive the slaughter of his own tribe, and is looking for vengeance. He also seeks a cure for a unique, and unexplained, malady.
Grudgingly at first, he befriends Kutch Pirathon, the young apprentice of a sorcerer he hoped to consult, but who was killed by paladins. Caldason shocks Kutch with his antagonism towards the magic everyone else takes for granted, despite wanting its aid. Even more alarming are the berserk fits of rage Caldason suffers, and the bizarre visions that plague him.
The pair cross paths with Patrician Dulian Karr, a dissident politician opposed to the colonial rulers. Karr offers to put Caldason in touch with Covenant, a secret order of sorcerers who might be able to lift his misfortune. Caldason agrees to accompany the patrician and Kutch to Valdarr, Bhealfaâs largest city.
In Merakasa, capital of Gath Tampoor, Serrah Ardacris leads a special forces unit of the Council for Internal Security. During a raid on a gang trafficking ramp, an illegal narcotic, one of her unit is killed. As he was the scion of an aristocrat family, there are political repercussions. Serrah is unjustly blamed for his death and pressured to make a public confession. Although subjected to harsh treatment, she refuses.
Serrahâs daughter, Eithne, died aged fifteen of a ramp overdose. Eithne appears to Serrah, apparently brought back from the dead. But Serrah recognises this as a cruel magical ruse, designed to break her spirit. Close to despair, sheâs rescued from captivity by a Resistance group. She escapes from them and manages to get out of Gath Tampoor on a ship bound for Bhealfa.
En route, she overhears stories of a warlord, Zerreiss, who has risen in the barbarous northern wastes. Known to his people as the Man Who Fell From the Sun, Zerreiss has some unknown power which enables him to conquer neighbouring lands.
Clan High Chief Ivak Bastorran, hereditary leader of the paladins, and Gath Tampoorian Imperial Envoy Andar Talgorian, although mutually antagonistic, co-operate on organising an expedition to find out more about Zerreiss. They are spurred by the suspicion that Rintarah is planning a similar mission.
Devlor Bastorran, nephew and protégé of Ivak, and heir to leadership of the clans, is obsessed with killing or capturing Reeth Caldason. His uncle urges him to caution, revealing that the paladins have to follow certain unspecified rules in respect of Caldason. Rules imposed by the highest authority.
Tanalvah Lahn, a state-sanctioned courtesan, and a Qalochian, has never known any other life than working in the brothels of Jecellam, capital of Rintarah. But everything changes when her best friend, another prostitute, is murdered by a client. Defending herself, Tanalvah accidentally kills the man. Terrified of the consequences, she takes her friendâs two young children and flees. Securing passage on a ship, they sail for Bhealfa.