The Bat Sprites

The Bat Sprites
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The sixth action-packed quest in an exciting new six book character-led series for 7+ girls who love fantasy, adventure, and high-kicking heroines!Very few people ever enter the Shadow Woods, for these woods are like no others. Hidden deep within them is the Gateway to the Shadow Realm – a dark and chaotic world where all kinds of gruesome creatures live…On her tenth birthday, tomboy Sophie learns she is the Guardian of the magical gateway, and that her destiny is to protect the human world from the goblins, trolls and evil sprites that inhabit the Shadow Woods.Each book sees Sophie having to outwit weird and terrifying creatures from the Shadow Woods, and in the last in this fantastic series Sophie takes on the Bat Sprites!

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Dedication

To all the team at HarperCollins for bringing Sophie so wonderfully to life. In particular, thank you to Ann-Janine Murtagh for being so keen on a heroine like Sophie in the first place, to Elorine Grant for the wonderful design of the books, Katie Woods for her fantastic illustrations and to our brilliant editors, Harriet Wilson and Rose Harrow for all their great thoughts and ideas.

Thank you!

Contents

Cover

Title Page

Dedication

The Shadow Woods

Chapter 1 - Sophie

Chapter 2 - The Clue

Chapter 3 - An Uninvited Guest

Chapter 4 - Hiding Places

Chapter 5 - Bat-astrophe!

Chapter 6 - Shadow Magic

Chapter 7 - Ambushed!

Chapter 8 - Unlocking the Gateway

Chapter 9 - Expect the Unexpected

And deep in the woods…

The Shadow Files

Copyright

About the Publisher

The Shadow Woods

Very few people ever enter the Shadow Woods. The crooked trees press closely together, their branches reaching out like skeletons’ arms. Strange whispers echo through the quiet air, and eyes seem to watch from the shadows. Anyone who does go in soon leaves, their skin prickling with fear. For these woods are like no others. Hidden deep within them is a gateway to the Shadow Realm – a dark and chaotic world where all the mischief-making creatures like goblins, boggles and trolls live.

Many hundreds of years ago, the Shadow Realm creatures could pass freely between our world and theirs, but they caused so much trouble that it was decided the gateway between the two worlds must be shut for good. Yet no one knew how to do this, until a locksmith with magical powers made an iron key and then slotted a gem from the Shadow Realm into its handle. The secret had been found! The locksmith forced as many shadow creatures as he could back into their own world and locked the gateway firmly behind them.

From that day on, the locksmith became the Guardian of the Gateway, watching over the precious key and stopping the few shadow creatures left in this world from causing too much trouble. As he grew old he passed his powers on to his grandson, who in turn passed the powers on to his. For hundreds of years, the Guardianship has passed down from grandparent to grandchild, and the gate has always remained safely shut.

But now for the first time, disaster looms. The shadow creatures have stolen the iron key! Luckily, there was no gem in its handle when it was taken, but there are six gems from the Shadow Realm hidden somewhere in our world. If the shadow creatures find any of them, they’ll be able to slot them into the key and open the gateway, letting hordes of villainous creatures loose to cause mayhem and trouble.

Only one girl stands in their way… and her name is Sophie Smith.


“Hi-YA!” Sophie jumped in the air and kicked out, her blonde ponytail swinging. Left foot. Right foot. Her grandfather, dressed all in black as always, blocked the blows with a pillow as Sophie spun round. She kicked again, feet lashing – and got Grandpa square in the stomach.


“Ooof!” He staggered backwards, dropping the pillow.

Sophie stopped in alarm. “Grandpa! Are you OK?”

Her grandfather rested his hands on his knees, drawing in a deep breath. “I’m fine. You just caught me by surprise. Good – very good, child.”

Sophie pushed her fringe back. “I’m getting better at fighting, aren’t I?”

“Much better,” Grandpa agreed. “However, you must continue to hone your fighting skills…”

As he talked, Sophie caught sight of herself in his bedroom mirror and admired her new green t-shirt with a picture of an electric guitar on it. Her mum and dad had sent it to her and it had arrived that morning.

“You must focus, concentrate and…” Grandpa’s voice turned stern. “Sophie, are you listening to me?”

Sophie jumped guiltily. “Of course! I must practise, focus and concentrate. I must work night and day like you did when you were a young guardian. Oh, and I must always expect the unexpected,” she said, ticking the points off on her fingers. It was easy to guess what Grandpa had been saying; he always said the same things.

Grandpa gave a slight frown. “Yes, exactly. You mustn’t underestimate King Ug. He’s cunning and dangerous, and now he has the key, he’ll stop at nothing to open the gateway. There’s no telling what creatures he’ll send next!”

Sophie knew her grandpa was right. So far, King Ug had sent Swamp Boggles, Spider Gnomes, Fog Boggarts and Icicle Imps to help him find the gems he needed. Nervousness fluttered through her, but she pushed it away.

“Maybe it’ll be fairy rabbits next,” she suggested. “That’d be good.”

“Sophie!” Grandpa snapped. “Please take this more seriously or you could get hurt. Now, let’s get on with the practising.”

“Grandpa…” Sophie paused as a thought struck her. “If I did get hurt – I mean really hurt, like being-dead-hurt… who would be the Guardian next?”

“Well, as you know, the Guardianship usually passes down from grandparent to grandchild,” Grandpa replied. “But when there’s no grandchild, the Guardian’s closest blood relative becomes the next Guardian. There must always be a Guardian in our world, so if a Guardian dies, a new one will always be created. However,” he fixed her with a look, “you are not going to die.”



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