The Farseer Series Books 2 and 3: Royal Assassin, Assassin’s Quest

The Farseer Series Books 2 and 3: Royal Assassin, Assassin’s Quest
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Books two and three in The Farseer Trilogy by international bestselling author Robin Hobb.‘In today’s crowded fantasy market Robin Hobb’s books are like diamonds in a sea of zircons’ George R. R. MartinHonesty is the bedrock for any relationship. But how can Fitz – royal bastard, trainee assassin, holder of secrets crucial to the security of the kingdom – bare his soul to his beloved Molly?Danger lies all around him – from the raiders savaging the coastal towns, and from within the court. The king has been struck down by a mystery illness and his eldest son, Verity, is bound up in the defence of the realm.When Verity leaves the court in search of the mythical Elderlings, Fitz finds himself friendless apart from his wolf, Nighteyes, and the king’s strange, motley-clad fool, exposed to Prince Regal’s malign ambitions. He will be asked to sacrifice everything – his heart, his hope, even his life – for the sake of the realm.Continue the adventure with books two and three of Robin Hobb’s magnificent Farseer Trilogy.This bundle includes Royal Assassin (book two) and Assassin’s Quest (book three).

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The Farseer Trilogy Books One and Two

Royal Assassin Book Two

Assassin’s Quest Book Three

Robin Hobb

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Royal Assassin Copyright © Robin Hobb 1996

Assassin’s Quest Copyright © Robin Hobb 1997

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Ebook Edition © JUNE 2013 ISBN: 9780007531493

Version 2018-06-20

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Royal Assassin

Book Two of the Farseer Trilogy

ROBIN HOBB


For Giles

and for Raphael and Freddy, the Princes of Assassins

Why is it forbidden to write down specific knowledge of the magics? Perhaps because we all fear that such knowledge would fall into the hands of one not worthy to use it. Certainly there has always been a system of apprenticeship to ensure that the understanding of magic is passed only to those trained and judged worthy of such knowledge. While this seems a laudable attempt to protect us from unworthy practitioners of arcane lore, it ignores the fact that the magics are not derived from this specific knowledge. The predilection for a certain type of magic is either inborn or lacking. For instance, the ability for the magics known as the Skill is tied closely to blood relationship to the royal Farseer line, though it may also occur as a ‘wild strain’ amongst folk whose ancestors came from both the Inland tribes and the Outislanders. One trained in the Skill is able to reach out to another’s mind, no matter how distant, and know what he is thinking. Those who are strongly Skilled can influence that thinking, or have converse with that person. For the conducting of a battle, or the gathering of information, it is a most useful tool.

Folklore tells of an even older magic, much despised now, known as the Wit. Few will admit a talent for this magic, hence it is always said to be the province of the folk in the next valley, or the ones who live on the other side of the far ridge. I suspect it was once the natural magic of those who lived on the land as hunters rather than as settled folk; a magic for those who felt kinship with the wild beasts of the woods. The Wit, it is said, gave one the ability to speak the tongues of the beasts. It was also warned that those who practised the Wit too long or too well became whatever beast they had bonded to. But this may be only legend.

There are the Hedge magics, though I have never been able to determine the source of this name, which are both verified and suspect, including palm reading, water gazing, the interpretation of crystal reflections, and a host of other skills that attempt to predict the future. In a separate unnamed category are the magics that cause physical effects, such as invisibility, levitation, giving motion or life to inanimate objects – all the magics of the old legends, from the Flying Chair of the Widow’s Son to the North Wind’s bewitched tablecloth. I know of no people who claim these magics as their own. They seem to be solely the stuff of legend, ascribed to folk living in ancient times or distant places, or beings of mythical or near mythical reputation: dragons, giants, the Elderlings, the Others, pecksies.

I pause to clean my pen. My writing wanders from spidery to blobbish on this poor paper. But I will not use good parchment for these words; not yet. I am not sure they should be written. I ask myself, why put this to paper at all? Will not this knowledge be passed down by word of mouth to those who are worthy? Perhaps. But perhaps not. What we take for granted now, the knowing of these things, may be a wonder and a mystery someday to our descendants.



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