Becoming a Graphic and Digital Designer

Becoming a Graphic and Digital Designer
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Книга "Becoming a Graphic and Digital Designer", авторами которой являются Heller Steven}, Vienne Veronique, представляет собой захватывающую работу в жанре Зарубежная образовательная литература. В этом произведении автор рассказывает увлекательную историю, которая не оставит равнодушными читателей.

Автор мастерски воссоздает атмосферу напряженности и интриги, погружая читателя в мир загадок и тайн, который скрывается за хрупкой поверхностью обыденности. С прекрасным чувством языка и виртуозностью сюжетного развития, Heller Steven позволяет читателю погрузиться в сложные эмоциональные переживания героев и проникнуться их судьбами. Steven настолько живо и точно передает неповторимые нюансы человеческой психологии, что каждая страница книги становится путешествием в глубины человеческой души.

"Becoming a Graphic and Digital Designer" - это не только захватывающая история, но и искусство, проникнутое глубокими мыслями и философскими размышлениями. Это произведение призвано вызвать у читателя эмоциональные отклики, задуматься о важных жизненных вопросах и открыть новые горизонты восприятия мира.

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Cover image: Rick Landers

Cover design: Rick Landers

This book is printed on acid-free paper.

Copyright © 2015 by John Wiley & Sons, Inc. All rights reserved

Published by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

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Library of Congress Cataloging-in-Publication Data:

ISBN 978-1-118-77198-3 (pbk); ISBN 978-1-119-04470-3 (ebk); ISBN 978-1-119-04496-3 (ebk)

BECOMING A GRAPHIC & DIGITAL DESIGNER

A GUIDE TO CAREERS IN DESIGN

STEVEN HELLER & VÉRONIQUE VIENNE

FIFTH EDITION

Foreword

This is not your grandmother's graphic design. Nor is it your older brother's or sister's. The rate of speed at which the practice moves is cyclonic. All you have to do is look around to see that the world of design involves media that were inconceivable when grandmas were starting their careers.

– From the Preface of 4th Edition

This brand new edition represents a brand new era of graphic design, which is part graphic, almost entirely digital, and decidedly transitional. One of the proposed titles for this book was Becoming an Integrated Designer because traditional graphic and relatively new digital design are indeed merging into one practice. Likewise, it could have been called Becoming an INTEGRAL Designer because it is integral for practioners to be prepared for the present and the future, having fluency in a variety of media and platforms – those that exist now and those yet to be discovered.

Building on the past successes of Becoming A Graphic Designer with Teresa Fernandez and Becoming a Digital Designer with David Womack, this new edition addresses the demands of starting a design career in the early twenty-first century. This new volume is not a revision but, rather, a complete restructuring of form and content. All the interviews were done specifically for this edition, and the international coverage is unique as well. Starting with a new definition of design as a multiplatform activity that involves aesthetic, creative, and technical expertise, this edition will guide the reader through print and digital design, emphasizing the transitional and improvisational methods so prevalent today. Through over 80 interviews and essays that address inspiration, theory, and practice, the reader will come to understand that field once narrowly known as “graphic design” is much richer and more inviting of thinkers, managers, and makers.

Traditional graphic design and typography platforms (i.e., print) are important yet now comprise a smaller portion of this book. After all, many of the print platforms are now gone, near obsolescence, or subsumed. Digital is, however, an umbrella term for all manner of graphic design, information design, interaction design, and user experience, where the computer is the tool of today. Every “communication designer” must be able to use digital tools whether he or she designs for print magazines or iPhone apps. Also, since the 4th edition, the fact of design entrepreneurship – or “start-up” culture – is now reaching new levels of ubiquity and accessibility. Education is changing to better integrate new technologies: graphic, typographic, product, interaction, branding, and other subgenres. This excerpt from the previous edition still resonates:



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