Bridge Secrets: Don’t miss a trick

Bridge Secrets: Don’t miss a trick
О книге

When you open this little book, the state secrets of the game of bridge lie in your hands. They cover everything you need to know to go from being a bridge beginner to an international mastermind!The book is split into short, concise and easy-to-follow tips that will help to improve all aspects of your game and strategy. They reveal how to play a good defensive hand, how to devise a bidding system, what you can read from an opponent’s play, plus lots more.The beautifully decorated pages and luxury pocket style make this book something a little bit special. With it by your side you’ll always come up trumps!

Автор

Читать Bridge Secrets: Don’t miss a trick онлайн беплатно


Шрифт
Интервал


HarperCollins Publishers

Westerhill Road

Bishopbriggs

Glasgow

G64 2QT

First Edition 2012

Second Edition 2017

© HarperCollins Publishers 2017

eBook Edition © June 2017 ISBN 9780008250485

version: 2017-06-22

Collins® is a registered trademark of HarperCollins Publishers Limited

www.collins.co.uk

A catalogue record for this book is available from the British Library

Author: Julian Pottage

All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the nonexclusive, nontransferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse-engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereafter invented, without the express written permission of HarperCollins e-books.

HarperCollins does not warrant that www.collins.co.uk or any other website mentioned in this title will be provided uninterrupted, that any website will be error free, that defects will be corrected, or that the website or the server that makes it available are free of viruses or bugs. For full terms and conditions please refer to the site terms provided on the website.

Contents

Cover

Title Page

Lead Towards Strength

Low-Level Doubles are for Takeout

Lead Up to Weakness

Majors are Important

Open to the Rule of 20

Open Your Longest Suit

Overcall with a Good Suit

Respond with 6 Points Up

Return Partner’s Suit

Ruff in the Short Hand

Signal Attitude on Partner’s Lead

Sort Your Cards

Stayman after 1NT

Support Partner’s Suit

Takeout Doubles Show the Unbid Suits

Weak Takeout

Think at Trick One

Watch what has Gone

Top of a Sequence

Stoppers for No-Trumps

1NT Rebids and 1NT Openings

1NT Response

Doubling Artificial Bids

New Suit at the Three Level is Forcing

A Reverse Shows Strength and Shape

Add Your Dummy Points

1NT Overcall

2

Opening

Beware Long-Hand Ruffing

Be a Nice Partner

Slam on a Finesse

Use Their Suit as Forcing

Covering Honours

Covering Touching Honours

Devalue 4333 Hands

Don’t Double into Game

Don’t Bid Your Hand Twice

Risky Ruff and Discard

Not Overruffing

Don’t Underlead an Ace

No-Trump Penalty Double

Eight Ever, Nine Never

Four-Deal Bridge

Defending Actively

Hold Up a Stopper

Keep Partner’s Suit

Keep Enough Winners

Keep Length with Dummy

Know the Odds

Lead Low

Give Nothing Away

Don’t Draw Winning Trumps

Make the Long Hand Ruff

Nine is Easier than Eleven

Obey the Rules

Play Low in the Second Seat

Pre-Empt to Silence Them

Lead Majors not Minors

Ruff High if You Can

The Rule of Eleven

Suit-Preference Signal

Stay Low on a Misfit

The Card to Switch to

Transfers Over 1NT

Two Opening Bids Produce Game

The Losing Trick Count

Lead Second from Bad Suits

Valuable Intermediates

Watch Your Entries

Leading an Unbid Suit

Aces Facing Singletons

Add Three Points when Protecting

Fear Frozen Suits

Bid to Your Trump Number

Preparing a Promotion

Cue Bids for Controls

Combine Your Chances

Give Partner 8 Points if the Opponents Pre-Empt

Six Cards for a Two-Level Overcall

Keep Trump Control

Attack the Danger Hand First

Lead Safely Against 6NT

Length Links to Shortage

Length Links to Strength

Make the Opponents Lead

See the Unseen Hands

Play for Split Aces

Save Winners from Ruffs

Push Only One Level

Run a Long Suit

Set Up Side Suits Early

The Five Level Belongs to the Opponents

Use 4NT to Check on Aces

Restricted Choice

Worth a Read and a Watch

Taking it Further

Glossary

Index

Acknowledgements

About the Publisher

Bridge is a game for four players using a standard pack of 52 cards. The four players form two partnerships. The players usually sit around a square table so that nobody can see another player’s cards. Each player starts with 13 cards. The action takes place in two phases, bidding and play.

The play is very similar to whist. The players each contribute one card to form a trick. If there is a trump in the trick, the player who played the highest trump wins the trick. If there are no-trumps in the trick, the highest card in the suit led wins the trick. The player who wins one trick leads to the next trick. Players have an obligation to follow suit if they can.

The important difference in the play from whist is that one player, the dummy, takes no active part in the play. That player’s partner, the declarer, controls all 26 cards held by the partnership. The dummy hand is visible to all four players.

Before the play comes the bidding. The players vie to choose the trump suit (or not to have a trump suit) and to suggest how many tricks they are going to make. As there are 13 tricks, you need to make at least seven tricks in order to win more than the other side. The minimum number of tricks you can contract to make is therefore seven. This means that bidding numbers disregard the first six tricks: a bid of ‘one’ is a statement that you can make seven tricks, a bid of ‘two’ is saying you can make eight tricks and so on.



Вам будет интересно