Jimmy and the Crawler

Jimmy and the Crawler
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The Crawler: a name whispered in fear…In the crime-ridden back alleys of Krondor a rival gang has sprung up to threaten the Upright Man’s Mockers. Does the Crawler control the rival gang? Where does his power come from? And does it threaten the peace of the Kingdom?James, personal squire to Prince Arutha of Krondor, but in the underworld known as the thief and trickster Jimmy the Hand, must travel to Kesh in disguise. There, working with William, lieutenant of the prince’s household guard and son of the magician Pug, and Jazhara, niece to the Keshian lord Hazara-Khan, he must attempt to unmask the mysterious Crawler and rid Krondor of his influence.Who better to catch a thief than a thief?

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RAYMOND E. FEIST

Jimmy and the Crawler


To the gamers who bought Betrayal at Krondor

and Return to Krondor and gave me an opportunity

to work with some of my favourite

characters again.

Map


• CHAPTER ONE •

Trap

JAMES CRIED OUT IN PAIN.

He barely managed to pull to the right as the assassin’s blade sliced his left side. Any man a scant instant slower in recognizing the danger would now be lying dead on the floor; but James stepped past the out-thrust arm of the killer, wrapping his own arm around the man’s neck and drawing his dagger.

Squire James of Krondor, once known as Jimmy the Hand, boy-thief extraordinary, and now personal assistant to Prince Arutha of Krondor, had lived among murderers, thugs and bullies his entire life, and he had faced skilled assassins more times than he cared to recount. The man who had tried to take him down was not as gifted as the members of the deadly Guild of Assassins, the Nighthawks, but he was no common street thug, either. James knew this struggle would be over in moments, and he was determined not to be the one who ended up lying face down on the cobbles in a sea of his own blood.

The assassin did as James expected, reversing his dagger and slashing backwards into the space James was at that very instant vacating. His left side was hot and sticky, and hurt as badly as any injury he chose to remember, but he knew the wound wasn’t life threatening, being no more than a slice across his ribs. It would require plenty of stitches, but it wouldn’t kill him. Unless he allowed it to distract him and slow him down.

Ignoring the pain, James let himself fall to the cobbles, then twisted as the assassin lost his balance. He was not willing to let this become a grappling match, as blood loss would quickly give the other man the advantage. Instead he allowed the fellow to fall on top of him. His right elbow struck the stone and pain shot up to his shoulder. Only the frenzy of the fight kept him from losing consciousness. But he held tight to his blade as the assassin attempted to turn and strike.

At the moment when fate decides who lives and who does not, James’s blade met the entire weight of the man while the assassin’s blade sliced through air.

James felt the man stiffen for a moment, then go limp. He lay motionless for a long, painful minute, refusing to give in to the darkness that was threatening to overwhelm him. He had been injured enough times in his young life to understand that he was experiencing shock, and that that in itself could kill him. Losing consciousness for any length of time in this particular part of the city was a ticket to certain death. If blood loss didn’t do for him, the city watch would find him floating in the bay with empty pockets.

Too many people in this part of Krondor wished to see Squire James dead. Some of their ire was well earned, but some of it was simply a matter of circumstance. The Mockers no longer officially wanted him dead for betraying them, or at least that was how it was told to the rank and file, though in fact his life had been bartered for by the Prince of Krondor in return for saving Arutha’s life. Years later, he was still considered to be no longer protected by the Guild of Thieves, but the reality was that he had begun to build a network of agents in the principality.

After a bloody encounter with the Guild of Assassins, and having discovered that the Kingdom’s spy network was non-existent, Prince Arutha had charged James with the task of creating an effective intelligence service, so he had started recruiting. Among his first recruits were a number of young Mockers who still regarded him as a friend. But there were still more who would count it a lucky break to be able to brag that they had ended the days of Jimmy the Hand.

Either way, staying in this part of the city for too long was likely to bring an unwelcome end to the night.

James sat up and took a long, deep breath. His side was on fire and his head swam from the pain. He was far enough from the palace that there was a real danger he might not get there before passing out.

He got to his feet slowly, only to have the ground conspire to move beneath them. Making a quick inventory of the people nearby who might do him a good turn, he discovered the list was short. Staggering along, he kept himself upright with a hand on the wall.

Krondor’s habitual night fog was thickening, and predators were likely to be shrouded in it, so returning to the palace became doubly problematic.

As a port, the city was oddly situated. There was a growing trade port less than five days’ ride south by wagon which would have been an ideal harbour, being south-facing in a wide bay. Even the town of Sarth to the north would have been a better port with some dredging and a man-made breakwater. But the original Prince of Krondor, upon reaching the shore of the Bitter Sea, had declared the promontory upon which the castle was built to be where he’d raise the Kingdom’s flag. The standing joke among the palace staff was that Krondor was where it was because the original prince loved the view of the sunsets from that hall.



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