The Best Magic Games

The Best Magic Games
О книге

Within this complete book the reader will find the best techniques addressed both to beginners that want to start learning and to experts that wish to improve their skills. Extraordinary divinations, predictions and incomprehensible immersions into the minds are some of the performances shown in the mentalist sessions. The purpose of this manual is to get the reader to learn how to perform every trick presented in this book with agility, confidence and skill.

Книга издана в 2016 году.

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Despite having put the utmost care in drafting this work, the author or publisher cannot in any way be held responsible for information (formulas, recipes, techniques, etc.) expressed in the text. It is advisable, in the case of specific problems – often unique – to each reader in particular, to consult a qualified person to obtain the most accurate, complete and most up-to-date information possible. EDITORIAL DE VECCHI, U. S. A.


© Editorial De Vecchi, S. A. 2016

© [2016] Confidential Concepts International Ltd., Ireland

Subsidiary company of Confidential Concepts Inc, USA

© All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying or otherwise, without prior written permission of EDITORIAL DE VECCHI.

Introduction

When we talk about magic tricks we think of a show in which mysterious forces are involved, moved by accumulated energy that is displayed. In fact, magic, or more accurately prestidigitation, is a practice, the results of which depend exclusively on manual dexterity. This book will help you discover the magician within you, and the fast results will more than compensate for the work done while learning. No one can resist the curiosity to see the hands of a professional in action and be charmed. Because of this, everyone likes the idea of being able to feel like a little bit of a “magician” themselves, a friendly manufacturer of illusions.

A show of illusionism is fun and a safe way to entertain a group of friends at home or on special occasions. Children are mesmerised by simple games that use colourful objects. For them, the fun is the show, but even more so in the preparation of special effects. Following the instructions provided, parents and educators can accompany their children and walk them through this enchanted world. We may not all be born prestidigitators, but constant practice of correct advice can help the novice obtain satisfactory results. The games featured in this book are almost all easily performed, although like any test of ability, they require regular practice in the beginning.

Within each chapter, the games are presented in order of difficulty, starting with the simplest. The majority can be made of materials that are available to everyone and do not require special materials. Only a few games need, for a perfect success, a box or a frame, and in order to obtain the best effect, it is necessary to maintain a considerable distance between the magician and the audience. During performances, the audience should usually be at a level lower than the magician. Where it has been possible, instructions have been provided to make the necessary instruments by hand. The imagination in preparing the show at a very detailed level will undoubtedly increase the amazing effects each spectator expects to see in an exhibition of “magic”. Finally, in the diagrams, when the presence and placement of threads, rubber bands and other tricks need to be made clear, they have been featured on clothing and on a background. Obviously, the aspiring magician will have to adopt the opposite principle and choose colours that are as “mimetic” as possible.

Materials and Accessories

The materials you frequently use must become yours in the deepest sense of the word. You have to get used to having them in your hand, to manipulate them, to make them a kind of natural extension of your body.

Cards

Prepare the deck

A good magician has a symbiotic relationship with their deck of cards. In a deck of new cards, freshly opened, playing cards are rigid, they slide, and they are difficult to manage. The first step that must be done is to spread out the cards and then, with a little patience, handle them one by one. Each card must be bent and rubbed over the edge of the table (fig. A), first on the back and then on the front. Afterwards, the card has to be wound around a thick marker (fig. B); stretched and wound around again, beginning first at one end and then on the other one, both the front side and the back side. These operations must also be repeated by rolling the card on the longest side. At this point it is unlikely that the cards are still slippery; otherwise, you have to use a white pencil rubber and rub the card uniformly and with constant pressure: since the rubber will render the surface opaque when this is not done correctly, very obvious signs will appear.



The guiding card

To succeed in many of the card games, it is essential to have a “guiding card or “pilot” card. This is produced when the deck is prepared, cutting a strip of less than a millimetre from the upper end of a card (fig. C). This makes it recognisable because, when the deck is closed, it does not align with other cards. Alternatively, a card can be reinforced by pasting another card (from an identical deck) on the back. It is recognised more easily when the deck opens like a fan.



The predetermined deck helps in an elementary first game. Take the deck and open the cards like a fan so that you can see the backside. Place the deck on the palm of your hand, close your eyes and ask a spectator to pick to place the card in the deck. Open your eyes and place the cards again fan-shaped (always in a way that the audience can only see the reverse); you will immediately see that one is out of place: it is the one that has been chosen by the spectator. Before removing it from the deck, act in a way that it looks as if you had located it with your mind.



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