Krondor: Tear of the Gods

Krondor: Tear of the Gods
О книге

Third in the massively successful new Krondor series inspired by Feist’s global bestselling computer game Return to Krondor.A DROP IN THE OCEAN?A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gems sink below the waves.So begins a story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. For it allows the temples to speak with their gods. Without it, they are lost for a decade, until another gem is formed in the distant mountains.Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers’ Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light.This third tale in The Riftwar Legacy is a breathless race for a priceless treasure. It’s a race against time, against the myriad sinister and competing evil forces desperate for the all-powerful prize, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves

Читать Krondor: Tear of the Gods онлайн беплатно


Шрифт
Интервал


HarperVoyager

An imprint of HarperCollinsPublishers Ltd

1 London Bridge Street

London SE1 9GF

www.harpercollins.co.uk

First published in Great Britain by HarperCollinsPublishers Ltd 2000

Copyright © Raymond E. Feist

Cover design by Dominic Forbes © HarperCollinsPublishers Ltd 2019

Raymond E. Feist asserts the moral right to be identified as the author of this work.

A catalogue copy of this book is available from the British Library.

This novel is entirely a work of fiction. The names, characters and incidents portrayed in it are the work of the author’s imagination. Any resemblance to actual persons, living or dead, events or localities is entirely coincidental.

All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins.

Source ISBN: 9780008311278

Ebook Edition © January 2018 ISBN: 9780007352449

Version: 2018-11-13

For Bob Ezrin,

who else?

Contents

Cover

Title Page

Copyright

Dedication

Map

Prologue: Attack

Chapter One: Arrival

Chapter Two: Schemes

Chapter Four: Secrets

Chapter Five: Monsters

Chapter Six: Intrigues

Chapter Seven: Conspiracy

Chapter Eight: Kendaric

Chapter Nine: Diversion

Chapter Ten: Goblins

Chapter Eleven: Haldon Head

Chapter Twelve: Dark Magic

Chapter Thirteen: Misdirection

Chapter Fourteen: Vampire

Chapter Fifteen: Two Fangs

Chapter Sixteen: Temple

Chapter Seventeen: Black Pearl

Chapter Eighteen: Tear of the Gods

Epilogue: Challenge

Acknowledgements

About the Author

By the same author

About the Publisher

THE WEATHER WORSENED.

Dark clouds roiled overhead as angry lightning flashed, piercing the night’s blackness on all quarters. The lookout atop the highest mast of the ship Ishap’s Dawn thought he saw a flicker of movement in the distance and squinted against the murk. He tried to use his hand to shield his eyes as the salt spray and biting cold wind filled them with tears. He blinked them away and whatever movement he thought he had seen was gone.

Night and the threat of storms had forced the lookout to spend a miserable watch aloft, against the unlikely chance the captain had drifted off course. It was hardly possible, considered the lookout, as the captain was a knowledgeable seaman, chosen for his skill at avoiding danger as much as any other quality. And he knew as well as any man how hazardous this passage was. The Temple held the cargo’s value second to none, and rumours of possible raiders along the Quegan coast had dictated a hazardous tack near Widow’s Point, a rocky area best avoided if possible. But Ishap’s Dawn was crewed by experienced sailors, who were now closely attentive to the captain’s orders, and each was quick to respond, for every man aloft knew that, once upon the rocks at Widow’s Point, no ship survived. Each man feared for his own life – that was only natural – but these men were chosen not only for their seamanship, but also for fealty to the Temple. And they all knew how precious their cargo was to the Temple.

In the hold below, eight monks of the Temple of Ishap in Krondor stood around a most holy artifact, the Tear of the Gods. A jewel of astonishing size, easily as long as a large man’s arm and twice as thick, it was illuminated from within by a mystic light. Once every ten years a new Tear was formed in a hidden monastery in a tiny secret valley in the Grey Tower Mountains. When it was ready and most holy rites completed, a heavily armed caravan transported it to the nearest port in the Free Cities of Natal. There it was placed upon a ship and carried to Krondor. From there, the Tear and an escort of warrior monks, priests, and servants would continue on, eventually reaching Salador to then be taken by ship and transported to the mother Temple in Rillanon where it replaced the previous Tear, as its power waned.

The true nature and purpose of the sacred gem was known only to the highest ranking among those serving within the Temple, and the sailor high atop the main mast asked no questions. He trusted in the power of the gods and knew that he served a greater good. And he was being handsomely paid not to ask questions as much as to stand his watch.

But after two weeks of battling contrary winds and difficult seas, even the most pious man found the blue-white light which shone every night from below, and the monks’ incessant chanting, nerve-wracking. The duration of the unseasonable winds and unexpected storms had some of the crew muttering about sorcery and dark magic. The lookout offered a silent prayer of thanks to Killian, Goddess of Nature and Sailors (and then added a short one to Eortis, who some said was the true God of the Sea) that come dawn they would reach their destination: Krondor. The Tear and its escort would quickly leave the city for the east, but the sailor would remain in Krondor, with his family. What he was being paid would allow him a long visit home.



Вам будет интересно